

- #THE WITCHER 2 MODS HOW TO#
- #THE WITCHER 2 MODS INSTALL#
- #THE WITCHER 2 MODS MOD#
- #THE WITCHER 2 MODS PATCH#
- #THE WITCHER 2 MODS MODS#
The mod will release on Steam Workshop this October 31. Version 0.1 will release on Steam Workshop this October 31. Hope you found this guide useful, and have fun. The Witchers Realms is a fantasy total conversion set in the world of the Witcher. And as for Reshade, i personally play without a reshade, because i like how the game looks. But regardless, the ones that are made, are well made, and i do recommend using them. You could use a texture body from a different mod, and a face texture from a different mod.
#THE WITCHER 2 MODS MODS#
In essence, i think there are more mods for the Witcher 1 than 2. The reason for that is very simple, it is easier to merge mods in the Witcher 1.
#THE WITCHER 2 MODS INSTALL#
Before that one, you had to install 4 or 6 more mods in order to fix certain bugs. I've used mods before and didnt have any issue, I just cant seem to find the right place to down load the mods for this game.
#THE WITCHER 2 MODS HOW TO#
Will some one type up a basic set of instructions on how to download these mods. So, the Upscale Textures mod is not compatible with any other mod that replaces the textures, and i'd rather use this one, because i prefer the sharper, higher texture quality.Īnother reason is because recently a HUGE mod was released, the Mersey Project. I cant get any mods to work - posted in The Witcher 2 Mod Troubleshooting: I seem to be having a case of stupidly I cant get any mods to work. In the Witcher 2, it is not as easy as a drag and drop, and rename. A Reddit user claims well see a rather imminent release of an upgraded version of The Witcher 3: Wild Hunt Complete Edition, but theres nothing concrete on that actually being what this is about. The reason for that is very simple, it is easier to merge mods in the Witcher 1. CD Projekt Red is having a strategy call today, and several members of staff are hinting at something of interest being revealed there. It does seem that of all the games one could.

I don't want to give the impression that i wanted to steal one's hard work.Īnd as you may have noticed, this guide, unlike the one i made for the Witcher 1, has less mods, and no reshade. I always tell myself Ill one day attempt to get into modding, but that desire never pans out in a meaningful way. If you are one of the modders who's mod i have showcased in this guide, and you want it removed for whatever reason you may have, just let me know. If i do stumble upon another mod that i like, i will add it to the guide. Please let me know in the comments if you have any problems, but bear in mind, that you will get better help from the authors of the mods themselves. As long as you do not break anything and install everything as it should be installed. By default, all these mods are compatible to work with eachother.
#THE WITCHER 2 MODS PATCH#
⚫ OP Basescripts X Poker Camera Fix Compatibilty Patch [AlinGeorgian Infintini cyd0nia akalinelif shiki00 Prosthetics XZINED (Not compatible with Dynamic HUD, can still use both, but the HUD mod won't work) ⚫ Double Potion and Oil Durations [Dansgaming Really hope this mod brings some awsome swords in the game, because the game lacks quality sword models, even the armor is poor, wolf armor is a childs jacket, the only armor in the game worth wearing is the starting armor and maybe the manticore if the shoulder thingis were somehow removed.(Use "I Want Them All - Alternative - Changed File", the other versions use base_script, and you don't want to use that, because it will break other mods) but thanks to W3EE now that isnt a problem, right now i am using the VGX and Aerondeight from Lexars, and plan on finishing the game with them ( maybe some new swords from this mod can replace them, maybe ) Geralt can also use Espadon, which comes with its own custom bonuses and AutoLevel functionalityĬlick to expand.Well we will have to agree to disagree, some swords really dont make much sence and are really porly done, not the texture quality, but the models, they just werent that memerabale, they look awful,nothing stands out and makes you use it over your other sword, except stats. TungstenViper has been doing the texture and alignment work, Lexar's has been adding textures and 3D poly work, and I am in charge of xml additions, dlc coding, and NPC weapons.Īs you can see, Letho is now using his sword Espadon from TW2 in-game! A DLC adding TW2 weapons for both Geralt and NPCs.An xml mod to add new code to the game allowing us to change in-game NPC weapon selection.A texture mod changing NPC and monster textures.The mod (currently) will consist of 3 parts: This mod will a multifaceted addition of many components of The Witcher 2 into the world of The Witcher 3 including NPC retextures, monster retextures, TW2 weapons, and even new weapons used by in-game NPCs! All components of this mod are being made 100% from scratch from textures and meshes uncooked from TW2, so it is very much a WIP Hey everyone! TungstenViper (UpsetN1GH7MAR3 on the Nexus), Lexar's, and I (3Jackdaws on the Nexus) have been hard at work on a new mod project that we hope you will like. Witcher 2 Mod Pack: Weapons, NPCs, and Monsters
