

Anyone else experience this? We did notice that when it changes to "nasty instant spell mode" it always put up the traditional Phaubo shock spikes, but even after dispelling them it remaining in spell mode for awhile, so the spikes are a symptom and not a cause. Then, when we were ready and all at 100% again (including the mob), we attacked again, and this time it died easily without casting a spell, just as it had our previous two fights.
INSTACAST FORMULA RAGNAROK FULL
It then ran around pulping us for the next 30 minutes, until we had a near wipe at 12% and just let it regen to full while we recovered. *This* time, it did ShockII and ThundagaIII in the first five seconds (no cast time, so no stun chance), instantly killing our first tank. If youre thinking some 2 fc earring or a fc set is capable of replacing and negating an instacast build. After the recent 'Class Update' patch, although it still cannot be spammed, Cart Cannon is now a strong AoE skill that can reach high numbers with the right equips and the right investments. / - FCT is NOT reduced by stats, reduced by equips or buffs. The previous two times it was a joke (as we had been told to expect) and we killed it easily. While nothing ingame buff wise offers instacast, cept RDMs 10:00 recast /ja Spontaneity and SCHs 25 emp+2 set, both WSD and Refresh are easily modified from a slew of various pt buffs. While genetic cannot be considered meta after the recent patch, it is without a doubt powerful. /// By default FCT is 20 of VCT (some skills aren't) /// - VCT is decreased by DEX 2 + INT. (Você vai ter que ler a respeito na wiki para conhecer melhor o novo sistema, eu vou te passar só o básico. Quanto mais próximo a esse valor, menor será a conjuração variável. So, we fought Hope for the third time today. Isso mudou no renewal, a nova fórmula para pegar IC por atributos na conjuração variável é : DES × 2 + INT 530. Denoted by the characteristic mob two-hour animation. Mighty Strikes: During the duration of effect, all physical attacks performed by Jailer of Hope are critical hits.It has a chance of leaving enemies stunned, blind or bleeding. Effect Loses a shockwave around the user to inflict physical damage to all enemies within its area of effect. (Circle of effect originates from spell target). Meteor Assault (Alt: Meteor Assault) is a transcendent 2 nd class offensive skill available as Assassin Cross. Thundaga III: Strong AoE Thunder based magic damage.Burst II: Strong single target Thunder based magic damage.Aerial Collision: Frontal cone AoE physical damage with an additional Defense Down effect.Vapor Spray: Frontal cone AoE Water based magic damage.Tidal Dive: AoE physical damage with additional Bind and Gravity effects. Max ASPD 196 Cast Formulas follow Pre-Renewal model, instant cast is 150 DEX Skill modifiers based on BaseLevel are disabled Theres no loss of EXP/Drops.Voiceless Storm: AoE magic damage with an additional Silence effect.Spine Lash: Frontal cone AoE physical damage with an additional Plague effect.Plasma Charge: Self target Shock Spikes effect.Guaranteed drop(s): Hope Staff, Fifth Virtue.Melee attacks have an additional Stun effect that cannot be dispelled.this means a total of 530 stats, which can come from both int AND dex but dex affects this twice as much, persay you had 150 dex and 255 int that would mean 150*2+255 = 555, which means you can now "instacast". As I understand it via testing and a few visual scanning of the conf files, one does not simply "instacast" because of variable cast time, which, if i remember correctly, is 20% of the original cast time, so if say you didnt have dex and your skill cast time was 10 seconds, your variable cast time is 2 seconds, meaning if you "instacast" you will still be casting for 2 seconds due to variable cast time. found a fixed becuase i disabled this one in renewal /// renewal cast time/// (disable by commenting the line)///// leave this line to enable renewal casting time algorithms/// cast time is decreased by DEX 2 + INT while 20 of the cast time is not reduced by stats./// example:/// on a skill whos cast time is 10s, only 8s may be reduced.

Or anything total of 530? (which is clearly cannot be acquired by low rate server 150/70 by just stats right?) >does this mean i need a total of 530 stats from int and dex*2? How much (dex*2+int) does variable cast turns zero? >does this affect renewal? since i don't see it noted as pre-renewal only effect and as far as i know there is no 150dex instacast from renewal right? The official setting makes it quite easy to trap MVPs, set this to 31 if you want all units to be able to // damage skills (previous behavior). At what dex does the cast time become zero (instacast)? When monsters use skills, damage // will show on the icewalls and traps, but it is not actually substracted from the durability. Sir can you elaborate and explain more the effects of these options
